Kludging as a Creative Approach to Technology

A Journey to Realizable Technology

Inspired from my favorite mobile game, Blue Archive, which has a function to pick a character then drag it along the player’s cursor, I decided to build an environment to pick a rag doll following the ray casted mouse cursor. Therefore, I had to make a diagram to figure out the flow of mechanism.

First of all, I had to import a rigged free character asset from Unity Asset Store then, implant rag doll structure into it.

After that, I built a script to grab the doll away from the floor. At this moment, my goal seemed to be around the corner. Therefore, in order to make changes to this Portal-like script which has a first-person-perspective with a ray cast in the middle of the screen to grab an object, I tried to mimic my inspiration that has a fixed screen where the player can only pick up the object without rotating camera.

However …

It was always encountering with a glitch for the loss of an object reference set to an instance of an object.
Even though I tried to figure out more than 50 hours, it always returned to zero without any progress.

So, I had to find out those who were professional in Unity and fortunately, my elder brother introduced me his friend who is working in a game company mainly with Unity.

First of all, the main problem of null reference was attributed to the `holdArea` which was for Portal-like function within FPS system.

Secondly, due to short time to spare within deadline, I had to make clear what technology I’m apparently aiming at. That led me to reduce my goal to pick up the doll instantly within a certain height then move along the ray casted location in the 3D world.

Hence, I had to make a controller into an empty 3D object with a serialized field for target, the rag doll. Furthermore, a script for the target doll had to be installed not only into the empty object but also into the doll. In the meantime, essentially, I changed my ray cast from ScreenToWorldPoint to ScreenPointToRay.

Finally,

my goal became realized.

Lessons

  • Make sure to set the relations among controller empty objects and controlled objects.

  • As long as you use input devices, it always accompanied with ray casting.

  • Need to be familiar with the formula of C languages and the systematic flow of Unity.

  • It is not over till it is over.

  • Turn your phobia on learning technology into a chance to master it.

  • Based on a myriad of trials and errors, it is crucial to ask help from others bravely.

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