Clouding Simulation
Escape from Clouding Gas
In Command & Conquer Tiberium series (screenshot reference), a bio-chemical crystal, Tiberium, is an fictional resource for battle but also it infests everything around emitting Tiberium gas.
Based on Tiberium spread, I designed a system which emits a bunch of green crystals with damage-inflicting green smokes.
Full Footage
First of all, I created a crystal with gas in Blender but the gas effect was not able to be imported in Unity. So, I had to apply the Unity particle system into the crystal object and made codes for damage infliction, a crystal generator and a health indicator UI with a retry function. After that, the shape of gas became the same as smoke grenades and the floor evolved into a dry terrain with slopes and mountains.